Now I no longer have that and moving forward, Maya Indie it is.Īs you may know Autodesk Maya®/Maya LT™ and Autodesk 3dsMax® are two game industry standard for 3d software. There were times where I found myself wanting to use few deformers to model with or found a script to use but couldn't due to Maya LT limitations. I actually like using Maya because you get full access to everything Maya has to offer. You can read more about and get Maya Indie here. Main limit is you have to make under $100,000 per year with Maya to qualify to use Maya Indie. Maya Indie offers a full version of Maya with few limits. I have now switched to using Maya Indie as my version for 3d modeling and UVing. You can read more about this from Autodesk here. Maya LT will no longer be updated by Autodesk and Maya Indie will be taking its place. This is an appreciable difference from Blender, which is entirely free.As time goes on, things change. Maya, however, can be a little expensive to switch to if you’re just getting started or are a solo artist. There's a lot of support for Maya in the form of tutorials thanks to its parent company Autodesk, which has even created another modeling software called 3DS Max, though knowing which 3D modeling software of the two is the right one for you can be a little tricky. The animation tools available with Maya often outpace what Blender can do, with faster playback and more intuitive editors being available. The UI is simple, clean, and many find it easier to use than Blender’s interface. Maya is seen as an industry-standard in many places, and though Blender is incredibly popular, there are still many situations where Maya will be the better option.Īs for the software itself, Maya is an incredibly powerful rendering, animating, modeling, and sculpting tool.
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